{"id":212,"date":"2006-03-08T23:36:40","date_gmt":"2006-03-09T06:36:40","guid":{"rendered":"http:\/\/www.coffeechick.com\/main\/2006\/03\/fangoria-silent-hill-movie-article\/"},"modified":"2013-02-23T06:09:30","modified_gmt":"2013-02-23T06:09:30","slug":"fangoria-silent-hill-movie-article","status":"publish","type":"post","link":"https:\/\/www.coffeechick.com\/words\/2006\/03\/08\/fangoria-silent-hill-movie-article\/","title":{"rendered":"Fangoria Silent Hill movie article"},"content":{"rendered":"<p>Copied from Fangoria #252, and really not mine at all.  The comments at the end are, though.<!--more--><\/p>\n<blockquote><p> A Bigger Chill For Silent Hill &#8212; By Anthony C. Ferrante<\/p>\n<p>Five years ago, when French director Christophe (<em>Brotherhood of the Wolf<\/em>) Gans first played <em>Silent Hill<\/em> on the PlayStation 1 game system, he found the hair rising on his skin and was truly frightened by what he was seeing and feeling. \u201cI remember thinking, after two hours of playing, that there was something amazing there,\u201d says Gans. \u201cHollywood sends me plenty of vampire scripts and stuff like that. For me, it\u2019s so difficult to find something different in the horror genre, but here it was, and it was a game.\u201d<\/p>\n<p>Gans instantly called his frequent producer Samuel Hadida to see if the rights were available to adapt <em>Silent Hill<\/em> into a feature film (opening April 21 from Sony\u2019s TriStar Pictures). However, after Hadida had left message after unanswered message with game creator Konami, Gans did what any self-respecting director would do: He begged.<\/p>\n<p>\u201cA friend of mine was working at a TV channel and wanted to interview me about being a gamer, and I told him I would do it, but he would also have to shoot me separately, explaining why I wanted to make <em>Silent Hill<\/em> into a movie,\u201d recalls Gans. \u201cSo he taped me, put Japanese subtitles on it and sent it to Konami. It was basically me facing the camera for 37 minutes, explaining why I wanted to do <em>Silent Hill<\/em>. They received it and screened it for the whole staff, and they were amazed. At that moment, <em>Brotherhood of the Wolf<\/em> was released in Japan, and Akira Yamaoka, the creator of the game, said, \u2018That guy can do <em>Silent Hill<\/em>. He\u2019s crazy about it and he\u2019s going to respect what we have done.\u2019 At the time, everyone was chasing the rights\u2014Miramax, Cruise\/Wanger, etc.\u2014but we got it because of this interview I sent. If tomorrow I wanted something else, I would do exactly the same thing.\u201d<\/p>\n<p>Once the rights were secured, Gans was still knee-deep in preproduction on his next film, a prehistoric epic called <em>Rahan<\/em>. But when the financing fell out at the last minute, he was able to jump right into the <em>Silent Hill<\/em> world. With four games produced, the tricky part was figuring out where to start. He hooked up with his good friends and fellow screenwriter\/directors Roger (<em>Pulp Fiction<\/em>) Avary and Nicolas Boukhrief, and they discussed how to bring the surreal, abstract scenarios of <em>Silent Hill<\/em> to the big screen.<\/p>\n<p>\u201cOriginally, we wanted to adapt the second game, because it\u2019s the most emotional of the four,\u201d Gans recalls. \u201cIt\u2019s a beautiful story, and the best <em>Silent Hill<\/em> of all. But when we started working on it, we realized after a while that it was impossible to tell that story without explaining why the town is the way it is\u2014a sort of Bermuda Triangle where you can enter and not exit. So we went back to the first game.\u201d<\/p>\n<p>Nonetheless, Gans and his writing team didn\u2019t find it any easier to envision the initial <em>Hill<\/em> as a feature. \u201cIt was much more difficult to adapt, because there basically is no story,\u201d the director notes. \u201cThe second is interesting because it does have one. When they did <em>Silent Hill 3<\/em>, it was more of a sequel to the original, and they created a strategy guide in which they had to recount the first game\u2019s story. When I read it, I realized something very obvious: The people who created the first <em>Silent Hill<\/em> had no clue of what they were doing. They had no idea of what story they were telling and had to build in the logic later. When I told that to Akira Yamaoka, he said, \u2018Of course. We wanted to make the most horrific game, but we didn\u2019t realize were were manipulating some mythological elements.\u2019\u201d<\/p>\n<p>That strategy guide soon became the foundation for the <em>Silent Hill<\/em> movie script, penned by Avary. \u201cIt\u2019s very epic, in terms of [adapting it into] a film,\u201d Gans says. \u201cIt\u2019s a huge horror adventure. There\u2019s a big story in the background, with many people involved. It\u2019s about a man named Harry Mason looking for his daughter and his wife, and what we learn about what happened in this town years ago is this enormous Romanesque plot. The only equivalent I know of is the novels of Clive Barker. He\u2019s a genius and the only one who works in this kind of horror-adventure genre for me, so we decided Barker would be our reference style in adapting <em>Silent Hill<\/em>.\u201d<\/p>\n<p>The story the trio settled on focuses on the foggy titular hamlet, which in the movie is located in West Virginia. The lead character of Harry Mason has been turned into female protagonist Rose (Radha Mitchell). She and her husband Christopher (Sean Bean) have adopted a little girl, Sharon (Jodelle Ferland, from <em>Kingdom Hospital<\/em> and Terry Gilliam\u2019s upcoming <em>Tideland<\/em>). Who starts to have strange sleepwalking episodes in which she expresses a desire to return to a place called Silent Hill. Christopher feels they should listen to the doctors in treating her disease, but Rose believes it would be more beneficial to bring the girl to the actual place and have her confront her demons.<\/p>\n<p>\u201cWhen Rose arrives at Silent Hill, this strange, misty place, she loses Sharon,\u201d Gans explains. \u201cShe starts to follow a trail of clues and begins to understand that 30 years ago, something happened to another little girl who strangely looks like hers, and that child was horribly tortured. So Rose has to find the truth to save Sharon.\u201d<\/p>\n<p>While many fans have expressed outrage that the game\u2019s protagonist has undergone a sex change for the film, Gans says it was necessary in order to make the story arc work. \u201cWhen we started putting the story of the first game on paper, all the dialogue and situations with Harry made us realize that he\u2019s not written as a guy, but as a woman,\u201d Gans says. \u201cHe doesn\u2019t act like a guy in the game. It\u2019s not so obvious when you play it, because you enjoy that he\u2019s very sensible and sensitive, but when you put that on paper, it doesn\u2019t work. I didn\u2019t want to betray the character or fans of <em>Silent Hill<\/em>, but in order to keep the same quality, I had to transform the protagonist into a female.\u201d<\/p>\n<p>Surprisingly, the Konami team didn\u2019t resist this alteration, and in fact are planning to modify the original game with a female lead when they rerelease it in the near future. \u201cThe had the right to stop me on any detail, but they were very happy with the changes we made,\u201d Gans says. \u201cOf course, playing a game and making a movie are two different things, but I tried to reproduce the experience of gaming in the film.  For the first two reels, you get the same type of feeling you have if you\u2019re playing <em>Silent Hill<\/em>. In many ways, I discovered I was not trying to adapt the game, but to convey what my experience was in playing it. I have been to that town; I know each corner of each street, what happened in the hospital and in the school. I\u2019m not adapting a book; it\u2019s like telling my story of what happened to me when I was in this virtual world of <em>Silent Hill<\/em>.\u201d<\/p>\n<p>While that tale incorporates its share of monsters, Gans is quick to point out that this isn\u2019t your traditional creature feature. \u201cIn most monster movies, you don\u2019t see the monster until the very end,\u201d he says. \u201cOne of the interesting things about <em>Silent Hill<\/em> is that we see the monsters. They\u2019re not trying to hide. They\u2019re coming at us, naked. The real evil in Silent Hill is the human beings, the people who tortured the little girl years ago. The monsters in the movie are like animals in a jungle, and you have to walk among them and escape them. It\u2019s difficult to fight them off. <em>Silent Hill<\/em> is not an action game; it\u2019s more like a \u2018run for your life\u2019 experience, and that\u2019s exactly what we\u2019ve done in the film.\u201d<\/p>\n<p>The emphasis on evasion rather than fighting back is what Gans feels makes the game so terrifying\u2014and, in return, the movie as well. \u201cIn <em>Resident Evil<\/em>, when you\u2019re afraid, you can just shoot a zombie and you\u2019re satisfied because you destroy what you fear,\u201d he notes. \u201cIn <em>Silent Hill<\/em>, you never stop being afraid. It\u2019s a much more uncomfortable concept, because the game is about isolation and loneliness. You\u2019re isolated not only physically, but morally. When you have to beat the shit out of a poor, screaming monster and crush him to the ground, I believe it\u2019s morally very, very uncomfortable, and certainly not heroic.\u201d<\/p>\n<p>While the game adaptations from the <em>Resident Evil<\/em> films to <em>BloodRayne<\/em> have spotlighted kick-ass, martial arts-practicing superwomen, Gans wanted to go in a different direction and create a female protagonist who is grounded in reality. \u201cI didn\u2019t want to have a battle woman,\u201d he says. \u201cI\u2019m bored with girls with guns. I like fighting films and I\u2019ve made them, but to me, these types of heroines in film are guys dressed as girls, and it\u2019s boring. I wanted in <em>Silent Hill<\/em> to have a woman who is vulnerable and sensitive.\u201d He found the perfect balance in <em>Pitch Black<\/em>\u2019s Mitchell, whom he feels embodies the qualities he was seeking. \u201cI wanted someone who could be a very vulnerable mother; I loved Mia Farrow in <em>Rosemary\u2019s Baby<\/em>,\u201d says Gans. \u201cAnd Radha was perfect.\u201d<\/p>\n<p>When it came to Sharon, Gans was initially intimidated when he realized he would have to direct a child actor in not one role, but as three very important characters. \u201cI remember when we were writing the script, I thought, \u2018Oh my God, I\u2019m putting myself in deep shit,\u2019 because I\u2019ve heard so many bad stories about working with child actors. But Jodelle was the first cast member we hired, and she was amazing. She gives an incredible performance. I told her, \u2018You have to play three characters, and one of them is evil,\u2019 and she said, \u2018I\u2019ve always wanted to do that.\u2019 That little girl is so special. She knows how to play nasty and she knows how to play pure innocence. She knows every shade between good and evil, and it was super-strange. Working with her was one of the best experiences I\u2019ve had on a set.\u201d<\/p>\n<p>Part of Gans\u2019 feminine approach to <em>Silent Hill<\/em> involved his view of the environment in which it takes place. \u201cI see it as a uterine world, particularly with the rust and darkness everywhere,\u201d he says. \u201cWe are into the womb and belly\u2014that\u2019s my personal interpretation. When I told Akira Yamaoka about this, he said, \u2018You are right.\u2019 So I decided that was my position as director and author. I wanted everything about the world of <em>Silent Hill<\/em> to be feminine, and you\u2019ll see it\u2019s all about motherhood and sisterhood. We\u2019re also dealing with the theme of witches and sorcery. One of the games\u2019 secret ancestors is a beautiful movie named <em>City of the Dead<\/em> [a.k.a. <em>Horror Hotel<\/em>], and if you remember it has a strange town in the fog which is populated by witches and sorcerers.\u201d<\/p>\n<p>To carry this \u201cuterine\u201d theme throughout, Gans hired a female production designer, David Cronenberg film veteran Carol Spier, to bring a distaff perspective to enhance his vision. \u201cI\u2019ve admired her work for a long time, and she\u2019s just amazing,\u201d he says. \u201cI invited her to create a strange, Freudian, womblike world, and she had to build 106 sets. Sometimes you will see that we have one track in the film with three different sets connected by invisible, seamless joints.\u201d<\/p>\n<p>According to Gans, there are four Silent Hills on display in the movie, which lensed in Toronto: the real town, the foggy one, the dark one and the Silent Hill of 30 years ago. \u201cWe sometimes had to do four different versions of the same place,\u201d he says. \u201cIt was demanding. We had 106 sets, and the budget for the production designer was $12 million.\u201d<\/p>\n<p>While the look and feel of the movie were certainly important, recreating the game\u2019s various creatures was also a key factor for Gans, who brought Patrick (<em>Underworld<\/em>) Tatopoulos aboard to design them.  While it would have been easy to go the CGI route, Gans was adamant that the monsters be shot practically (with the exception of the Bugs, the only digital creations in the entire film). \u201cAll the monsters were on set,\u201d Gans says with pride. \u201cThat was a big thing. There are no CG creatures; they were all shot on set. Of course, we changed some of their actions in post, but it was more about filming them in reverse so they had strange movements and stuff like that. We used a choreographer to create the monsters\u2019 movements, and every one is played by a dancer. That\u2019s an interesting thing you will see\u2014each creature has a different type of behavior.\u201d<\/p>\n<p>The featured fiends derived from the games include <em>Silent Hill 2<\/em>\u2019s Red Pyramid Head, the Dark Nurses, the Armless Thing (sometimes called the Demon Patient), and Grey Children (a.k.a. the Mumblers) and of course the Boss. Gans also came up with a new beast to add to the existing world. \u201cHis name is the Janitor,\u201d he says. \u201cAnd Akira Yamaoka thanked me for doing that. He is my personal addition to <em>Silent Hill<\/em>, and he\u2019s a sick thing.\u201d<\/p>\n<p>Continuing the linkage between the game and the movie, Gans felt it was important to retain Yamaoka\u2019s original music as well. \u201cIt was impossible for me to change it,\u201d he says. \u201cI know that every fan in the world was afraid of that. I was a fan, and it was just out of the question to hear different music in this film. I hired a guy named Jeff [<em>Resident Evil: Apocalypse<\/em>] Danna to come in and re-record it in 5.1 sound. It\u2019s gorgeous.\u201d<\/p>\n<p>Despite the film\u2019s $50 million budget, Gans recalls the <em>Silent Hill<\/em> shoot as a rigorous one. \u201cIt was tough,\u201d he says, \u201cas you can imagine when you\u2019re shooting 160 sets in 60 days. It was fucking nuts.\u201d Yet the Frenchman admits he was fortunate in that he and his team were making what amounted to a multimillion dollar independent film, since it was produced under a pickup deal with Sony, which had nothing to do with the picture\u2019s development.  \u201cIt was really made in compelte freedom by a bunch of crazy filmmakers, some of whom are European,\u201d Gans says. \u201cIt\u2019s also two hours and five minutes, which will make it pretty interesting for the fans, because it means we have time to develop the characters.  The movie is going to be released as my director\u2019s cut, because TriStar loved it. They didn\u2019t ask me to edit anything.\u201d<\/p>\n<p>That includes the more gruesome moments: \u201cIt\u2019s an R-rated movie and it\u2019s fucking violent,\u201d he promises. \u201cThere are at least a half-dozen sequences that are abominable, and that\u2019s all I can say. Particularly in the second half; you will see it definitely has a different format than what you would expect from an American horror film. I hope people will enjoy that, and the fact that there is nothing formula in this movie. That\u2019s not because we wanted to do something non-traditional, it\u2019s because <em>Silent Hill<\/em> is not formulaic. It\u2019s not a monster movie, even though it\u2019s filled with monsters.\u201d<\/p>\n<p>Since Gans is a huge H.P. Lovecraft fan (he made his feature debut with the \u201cWhispers\u201d segment of <em>Necronomicon<\/em>), he was also attracted to those overtones in <em>Silent Hill<\/em>. \u201cWhen we talk about Lovecraft, we talk about the elder gods, Cthulhu and them wanting to come back to Earth,\u201d Gans says. \u201cLovecraft is also about Puritanism. It\u2019s about a certain face of America, and that\u2019s precisely the common point from my segment of <em>Necronomicon<\/em> to <em>Silent Hill<\/em>. It\u2019s about the foundation of America as a religious nation. If you know the game, they talk a lot about the character named Jennifer Carroll, who was a great witch burned at the moment of the foundation of the town. Silent Hill was built by witch hunters and Puritans, which is why we decided to make it a historical ground for the battle between good and evil, like Salem; it\u2019s very representative of the foundation of America as a religious country.\u201d<\/p>\n<p>Although he would love to go back to <em>Rahan<\/em> as his next film, Gans admits that project is still in limbo due to financing issues with Canal+ in France. He also reveals that he has been approached to adapt another famous game, which he may end up tackling as his follow-up to <em>Silent Hill<\/em>. \u201cThey proposed it to me and it\u2019s difficult for me to refuse,\u201d says Gans, who won\u2019t reveal the specific title but says it\u2019s not a Konami game. \u201cI\u2019m definitely not Uwe Boll. For me, <em>Silent Hill<\/em> was a great project. It\u2019s more than a game. So this other project I will try to adapt in the same way. It\u2019s a big, big franchise, but I can\u2019t say anything else about it, except that it\u2019s very Japanese.\u201d<\/p>\n<p>And even if his journey exploring Silent Hill is over now, Gans won\u2019t rule out returning for a second visit. \u201cAfter the first screening we had at TriStar, they were very excited and said, \u2018Do you want to do the sequel?\u2019 and without thinking, my answer was yes,\u201d Gans recalls. \u201cI love this world and I was not just a gun for hire. It\u2019s something I wanted to do for so many years. It\u2019s very sentimental for me. You will see\u2014it\u2019s a very melodramatic movie. It\u2019s touching, emotional and yes, if this movie does well, I would feel proud to do a follow-up.\u201d<\/p><\/blockquote>\n<p>And now, my comments.  I tried to keep them in some sort of order in relation to the article. I suppose they don&#8217;t really matter much, but I don&#8217;t care.  I have shit to say, and this is my website.<\/p>\n<ol>\n<li>\u201cIt\u2019s about a man named Harry Mason looking for his daughter and his wife\u201d  &#8212; His wife?  Huh?<\/li>\n<li>A rerelease of the game could be interesting.  I hope they plan on changing more than that one character, though, because some of the dialogue could get funny.  Since, y&#8217;know, it wasn&#8217;t already funny listening to the Amazing Unemotional Harry Mason Man&#8230;.<\/li>\n<li>I don\u2019t get the \u2018moral\u2019 part of beating the shit out of a \u2018poor\u2019 monster.  Maybe I would have to view them as \u2018poor\u2019 first.  Maybe I don\u2019t get it because I don\u2019t view wild animals as \u2018poor\u2019 either.<\/li>\n<li>I definitely don\u2019t get the \u2018womb\u2019 thing.  My uterus isn\u2019t filled with rust, even if it is dark.  Viewing the Darkside of Silent Hill as a womb seems awfully harsh on women.<\/li>\n<li>I wonder if \u2018the Janitor\u2019 is the thing that goes around and cleans up the bodies of all the other videogame monsters.<\/li>\n<li>Keeping the music is good.<\/li>\n<li>The word \u2018fuck\u2019 in the magazines is censored.  That\u2019s stupid.<\/li>\n<li>Cthulhu is <em>not a god<\/em>.<\/li>\n<li>Nothing quite like planning for a sequel before the movie is even released\u2026.<\/li>\n<li>\u2026not Konami, very Japanese.  I\u2019m having visions of a Live Action Pokemon\u2026which somehow leads to visions of a Monster Rancher movie.  Both of these ideas are upsetting.  I know that there are other \u2018very Japanese Non Konami\u2019 games out there, but\u2026those are the first-worst things I could think of.<\/li>\n<\/ol>\n<p>You can probably find Issue #252 in the magazine rack of some movie stores [like Suncoast], or you can <a HREF=\"http:\/\/fangoria.com\/oscommerce2\/index.php?cPath=31&amp;osCsid=561c9ed6f0e2236433e121bf7b7e6b44\">subscribe<\/a> through their site.  I think there are other subscription options elsewheres [possibly cheaper, too], but I don&#8217;t feel like hunting them down right now.<\/p>\n<p><!--adsense--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Copied from Fangoria #252, and really not mine at all. The comments at the end are, though.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[6],"tags":[],"class_list":["post-212","post","type-post","status-publish","format-standard","hentry","category-reviews"],"jetpack_shortlink":"https:\/\/wp.me\/p3bMfN-3q","jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/posts\/212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/comments?post=212"}],"version-history":[{"count":1,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/posts\/212\/revisions"}],"predecessor-version":[{"id":2035,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/posts\/212\/revisions\/2035"}],"wp:attachment":[{"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/media?parent=212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/categories?post=212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.coffeechick.com\/words\/wp-json\/wp\/v2\/tags?post=212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}